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Game scenario

Check Point 

Players are divided into two, three or four equal teams, each team gets its own color, respectively red, blue, green or yellow.
One, two, three, or five check (control) points are set in the middle of the Playground.
Check points also have several options for capturing or holding
Option 1. - capture and hold the check point by time (you can set the hold time from 1 minute to half an hour);
Option 2. - capture by the number of hits at the check point (you can set from 1 to 500 shots)
At an equal distance from the check point, on opposite sides of the site are the bases of the revival of the opposing teams. And before the start, each team is located near its base.
At the signal of the Marshal, the task of the teams is to capture / intercept and hold the control point and prevent the enemy from doing it.

Flag capture

Participants are divided into two teams: guards and invaders. The zone where the eliminated (killed) players should go is determined.
A flag is set up on the Playground and the security team organizes the defense of the flag. their task is to prevent the capture of the flag. The invading team is located at some distance from the flag and at the signal of the Marshal must capture the banner and deliver it to their base. The task execution time is also specified, and if the invader team does not manage to complete the capture within the set time, it is considered a loser.

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Bomb deactivation

Players are divided into two teams: Terrorists and special Forces. The place where the "killed terrorists" go is determined. A special forces team can be revived if they are "killed".Terrorists take positions inside a building or on a hill or object and then turn on the bomb timer for a certain time.  Special forces are told the bomb code, which must be entered to defuse it.  Special forces also take positions at a certain distance from the building (hill or object) captured by the terrorists and wait for the signal to start the assault.  When the bomb timer is turned on, the referee (instructor) gives the signal to start the assault.
The tasks of the terrorists: to hold positions and prevent the bomb from being cleared for a certain time and destroy the special forces.
Tasks of special forces to find and disarm (to enter a security code bombs)and destroy the terrorists.
The game is considered finished: when the bomb is defused and all the terrorists are destroyed (otherwise, the surviving terrorist can set the bomb again), when the bomb explodes after a specified time, when the special forces soldiers are destroyed.

Team Deathmatch

Players are divided into two equal teams and take positions on opposite sides of the playing area. Before the game, the place where the players who left the game go is determined. At a signal from Marshall, the game begins. The task of each team is the complete destruction of the enemy team.

Zombie

Players draw lots and choose one or two Zombies. Zombies are hiding in the woods or an abandoned village... The task of the zombie hunters is to destroy the zombies. But it is not so easy to kill zombies in them you need to hit at least 10 times. But if the zombies hit the hunter 4 times, he turns into a zombie himself...

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